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<a href="_terrain_8c.html">Aller à la documentation de ce fichier.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include &quot;<a class="code" href="_terrain_8h.html">Terrain.h</a>&quot;</span>
<a name="l00002"></a>00002 
<a name="l00003"></a>00003 
<a name="l00004"></a><a class="code" href="_terrain_8h.html#af2f7cd75f0590173e5744c710eadebae">00004</a> <span class="keywordtype">void</span> <a class="code" href="_terrain_8c.html#af2f7cd75f0590173e5744c710eadebae">terInitialiser</a>(<a class="code" href="struct_terrain.html">Terrain</a> * pTer)
<a name="l00005"></a>00005 { <span class="keywordtype">int</span> i,j;
<a name="l00006"></a>00006  <span class="keywordtype">char</span> terrain_defaut[11][11]={
<a name="l00007"></a>00007 
<a name="l00008"></a>00008   <span class="stringliteral">&quot;###########&quot;</span>,
<a name="l00009"></a>00009   <span class="stringliteral">&quot;#_......._#&quot;</span>,
<a name="l00010"></a>00010   <span class="stringliteral">&quot;#.........#&quot;</span>,
<a name="l00011"></a>00011   <span class="stringliteral">&quot;#.........#&quot;</span>,
<a name="l00012"></a>00012   <span class="stringliteral">&quot;#.........#&quot;</span>,
<a name="l00013"></a>00013   <span class="stringliteral">&quot;#....*....#&quot;</span>,
<a name="l00014"></a>00014   <span class="stringliteral">&quot;#.........#&quot;</span>,
<a name="l00015"></a>00015   <span class="stringliteral">&quot;#.........#&quot;</span>,
<a name="l00016"></a>00016   <span class="stringliteral">&quot;#.........#&quot;</span>,
<a name="l00017"></a>00017   <span class="stringliteral">&quot;#_......._#&quot;</span>,
<a name="l00018"></a>00018   <span class="stringliteral">&quot;###########&quot;</span>
<a name="l00019"></a>00019   };
<a name="l00020"></a>00020   pTer-&gt;dim=11;
<a name="l00021"></a>00021   pTer-&gt;tab = (<span class="keywordtype">char</span> **)malloc(<span class="keyword">sizeof</span>(<span class="keywordtype">char</span> *)*pTer-&gt;dim);
<a name="l00022"></a>00022         <span class="keywordflow">for</span> (j=0; j&lt;pTer-&gt;dim; j++)
<a name="l00023"></a>00023                 pTer-&gt;tab[j] = (<span class="keywordtype">char</span> *)malloc(<span class="keyword">sizeof</span>(<span class="keywordtype">char</span>)*pTer-&gt;dim);
<a name="l00024"></a>00024 
<a name="l00025"></a>00025         <span class="keywordflow">for</span>(j=0;j&lt;pTer-&gt;dim;j++)
<a name="l00026"></a>00026                 <span class="keywordflow">for</span>(i=0;i&lt;pTer-&gt;dim;i++)
<a name="l00027"></a>00027                         pTer-&gt;tab[j][i] = terrain_defaut[j][i];
<a name="l00028"></a>00028 }
<a name="l00029"></a>00029 
<a name="l00030"></a><a class="code" href="_terrain_8h.html#ab7b2d324f1c403a073fc2c26c9cd7817">00030</a> <span class="keywordtype">void</span> <a class="code" href="_terrain_8c.html#ab7b2d324f1c403a073fc2c26c9cd7817">terLiberer</a>(<a class="code" href="struct_terrain.html">Terrain</a> * pTer)
<a name="l00031"></a>00031 {
<a name="l00032"></a>00032     <span class="keywordtype">int</span> j;
<a name="l00033"></a>00033 
<a name="l00034"></a>00034         <span class="keywordflow">for</span> (j=0; j&lt;pTer-&gt;dim; j++)
<a name="l00035"></a>00035                 free(pTer-&gt;tab[j]);
<a name="l00036"></a>00036         free(pTer-&gt;tab);
<a name="l00037"></a>00037 
<a name="l00038"></a>00038         pTer-&gt;dim = 0;
<a name="l00039"></a>00039         pTer-&gt;tab = NULL;
<a name="l00040"></a>00040 }
<a name="l00041"></a>00041 
<a name="l00042"></a><a class="code" href="_terrain_8h.html#a6cb3433b8c5906839a6815d45499d493">00042</a> <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="_terrain_8c.html#a6cb3433b8c5906839a6815d45499d493">terPositionValide</a>(<span class="keyword">const</span> <a class="code" href="struct_terrain.html">Terrain</a> * pTer, <span class="keyword">const</span> <span class="keywordtype">int</span> x,<span class="keyword">const</span> <span class="keywordtype">int</span> y)
<a name="l00043"></a>00043 {
<a name="l00044"></a>00044     <span class="keywordflow">if</span>(x&gt;0 &amp;&amp; y&gt;0 &amp;&amp; x&lt;pTer-&gt;dim-1 &amp;&amp; y&lt;pTer-&gt;dim-1)
<a name="l00045"></a>00045     {
<a name="l00046"></a>00046        <span class="keywordflow">if</span>(<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,x,y)==<span class="charliteral">&#39;*&#39;</span> || <a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,x,y)==<span class="charliteral">&#39;_&#39;</span> || <a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,x,y)==<span class="charliteral">&#39;.&#39;</span>) <span class="keywordflow">return</span> 1;
<a name="l00047"></a>00047     }
<a name="l00048"></a>00048     <span class="keywordflow">return</span> 0;
<a name="l00049"></a>00049 
<a name="l00050"></a>00050 }
<a name="l00051"></a>00051 
<a name="l00052"></a><a class="code" href="_terrain_8h.html#a43e155974fd55979d4eca34f5025bb43">00052</a> <span class="keyword">const</span> <span class="keywordtype">char</span> <a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(<span class="keyword">const</span> <a class="code" href="struct_terrain.html">Terrain</a> * pTer, <span class="keyword">const</span> <span class="keywordtype">int</span> x,<span class="keyword">const</span> <span class="keywordtype">int</span> y)
<a name="l00053"></a>00053 {
<a name="l00054"></a>00054     <span class="keywordflow">return</span> pTer-&gt;tab[y][x];
<a name="l00055"></a>00055 }
<a name="l00056"></a>00056 
<a name="l00057"></a><a class="code" href="_terrain_8h.html#a68db9dc6a45ee183163d27a17f6f169c">00057</a> <span class="keywordtype">void</span> <a class="code" href="_terrain_8c.html#a68db9dc6a45ee183163d27a17f6f169c">terSetXY</a>(<a class="code" href="struct_terrain.html">Terrain</a> * pTer, <span class="keyword">const</span> <span class="keywordtype">int</span> x,<span class="keyword">const</span> <span class="keywordtype">int</span> y, <span class="keyword">const</span> <span class="keywordtype">char</span> lettre)
<a name="l00058"></a>00058 {
<a name="l00059"></a>00059         pTer-&gt;tab[y][x] = lettre;
<a name="l00060"></a>00060 }
<a name="l00061"></a>00061 
<a name="l00062"></a><a class="code" href="_terrain_8h.html#a7e434db17e47003f382204139ff0d591">00062</a> <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(<span class="keyword">const</span> <a class="code" href="struct_terrain.html">Terrain</a> * pTer)
<a name="l00063"></a>00063 {
<a name="l00064"></a>00064     <span class="keywordflow">return</span> pTer-&gt;dim;
<a name="l00065"></a>00065 }
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      <li class="navelem"><a class="el" href="_terrain_8c.html">Terrain.c</a>      </li>
      <li class="footer">Généré le Thu Nov 29 2012 17:24:07 pour SUPERFACT par&#160;
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